RevenantBot connects to your server and gives you the console, who's online, live chat, and pipes the lot into Discord. Nothing to install on the server, nothing weird to run. I built it because I got tired of juggling a telnet window, an FTP client and three browser tabs just to run my own.
Who's online, what they're up to, what they're saying, all live. Instead of bouncing between a web panel, an FTP client and a telnet window, you get the whole picture in one place.
Watch the console live and run any command right from the browser: say, kick, settime, whatever you need.
Online status, level, total playtime and last-seen, tracked automatically for everyone who joins.
Read in-game chat live and talk back from the dashboard or Discord.
Push joins, leaves and chat into your Discord so people can follow the server without being in-game. Set restart warnings, timed announcements and daily resets once, then stop thinking about them.
Player joins, leaves and chat piped straight into your channel via webhook β no bot hosting required.
Run any console command every N minutes or daily at a set time. Restart warnings, backups, events β on autopilot.
Not a generic panel bolted onto a dozen games β every tool is built around how 7 Days to Die actually behaves. Console to economy to anti-cheat, it's all here.
Real-time output and command sending from anywhere β say, kick, settime, anything.
Levels, playtime, last-seen β and open any player's backpack, even while they're offline. Hand out items in a click.
Two-way chat between game and Discord, plus join/leave/kill feeds via webhook. No bot to host.
Players earn a custom currency from playtime and kills, with daily rewards and full admin control over the balance.
A Steam-login web store your players buy from directly β stock vanilla or custom modded items, set your own prices.
Real-time player positions with layers for traders, POIs, player beds and your custom zones.
Draw zones on the map β safe areas, PvP, no-build, vision-altering, timed resets β and stack from 35 custom buffs.
Lock down dangerous commands, scan for cheat items, and catch impossible-damage, speed and drop-spam exploits in real time.
Schedule XP surges, harvest boosts, hordes and more β server-wide or per-zone, X times an hour on autopilot.
Give players colored or gradient rank prefixes with priorities and permissions β VIP, staff, donor, your call.
Installable automation packages β rewards, rules, scheduled actions β configured from the panel, no scripting.
Timed and recurring commands β restart warnings, backups, world resets β set once and forget.
RevenantBot talks to the telnet interface that's already built into every 7 Days to Die server. No mods, no Docker, nothing extra for you to run.
In your server's serverconfig.xml, switch on telnet and set a strong password. Takes 30 seconds.
Paste the host, port and password into RevenantBot. It connects instantly and starts reading events.
Your live dashboard is up in ~10 seconds. Console, players, chat and scheduling β all ready.
Every plan has all the features, economy and live map included. You're really just paying for how many servers and crew you need. Prices in USD.
The big platforms cover Rust, Minecraft and a dozen other games. That's fine, but it means 7 Days to Die is one of many. Here it's the only thing we're trying to get right.
| RevenantBot | Takaro | |
|---|---|---|
| Built around 7 Days to Die | β Only focus | 1 of several games |
| Live console & commands | β | β |
| Discord & scheduling | β | β |
| Servers on the entry paid plan | 3 for $4.99 | 2 for ~$8.60 |
| Event history on the free plan | 7 days | 3 days |
| Cheapest paid plan | $4.99 | ~$8.60 |
| Community-driven roadmap | β You vote | Corporate |
// Comparison reflects public info at launch. We ship what our community asks for first.
Free for your first one, and it takes a couple of minutes to set up.